Bruce’s background in theater design, film production, software development, and educational messaging have all merged to help him develop a unique, holistic approach that communicates emotional stories to visitors. And his 17 years experience designing and building rich media installations and immersive experiences enable him to tackle any technological issue. Creative director, programmer, photographer, juggler... Bruce’s unique blend of skills helps him intrepidly guide Trivium’s creative team.
Jill excels at creating opportunities where people can find emotional connections to the topic at hand—particularly art, architecture and design. As an interpretive strategist who specializes in media exhibits, she ensures the main message of the experience is kept in the forefront of the team’s mind and reflected in the exhibits. Furthermore, she is adept at identifying and seeking out new opportunities and partnerships for the Trivium team.
Kirsten leads our project management team, doubling as a creative director. She has extensive experience in ideating, developing, and producing immersive experiences and interactive media while simultaneously managing software teams, clients, and budgets. She is adept at delivering complex, quality projects on time and with a keen eye for details. She offers inventive solutions to software and hardware challenges and a unique, memorable approach to engineering the visitor experience.
For two decades Adam has been illustrating, designing, and art directing interactive media for the museum and educational interactive industry. From scientific concepts to animated cartoons for younger audiences, he has had the privilege of creating fun and entertaining linear and interactive pieces that combine his passions: science, art, and education. To facilitate Trivium’s superior storytelling, Adam uses his expert video and animation skills to bring your story to life.
Alex is an interdisciplinary writer, researcher, and project manager. She holds a BA in Literature and Creative Writing from Connecticut College, and an MA in Design History and Material Culture from the Bard Graduate Center. Alex uses words, objects, and interactive media to tell stories about history and culture.
Nick is passionate about everything to do with game programming and development. He has been the sole programmer in multiple game projects, and is equally comfortable working in group environments. He is proficient in C++, C#, Unity and Visual Studio, among others. He is currently developing a VR atmospheric puzzle game. Nick holds a B.A. in Game Programming from Champlain College.
Andrew develops Trivium’s back-end / CMS systems, maintains our network services, and also does hardware ordering and setup. He is equally comfortable with both hardware and software, and even more so the intersection of the two. He is extremely attentive to technical detail and can easily accommodate the needs of both our software team and our clients. Andrew graduated from Wentworth Institute of Technology with a degree in Computer Science.
Anthony Woo is an interactive media designer and a game developer with a strong background in programming. He has been developing games for more than a decade, and has co-founded a game development and publishing company. He is currently working on a Turn-Based Strategy/Real-Time Battle game called Net King’s Call. Anthony graduated magna cum laude in Interactive Media and Design from Becker College.
Audrey comes to Trivium with an academic background in historic preservation, experiential design, and graphic design. She supports our design department in the development of graphic user interfaces, working closely with Trivium’s programming and creative teams. With an additional interest in motion graphics, she enjoys translating experiences from physical environments to media-based ones.
Dan has many years experience developing educational and accessible museum exhibits. He is skilled in content development, research, interactive development, asset acquisition, and film production. Dan is adept at honing expert knowledge into visitor-friendly content, no small feat when you are working on content-laden projects! A former archaeologist, he spent over a decade in the museum world before moving into interactive production.
Dylan is an accomplished programmer with a background in game development. A graduate of Becker College, he has a degree in Interactive Media. Before joining the Trivium team, Dylan programmed games for Mass DiGi, the Worcester EcoTarium, and Wizdy. He is proficient in Unity and C#, among others. Dylan enjoys translating his gaming experience into informal learning experiences for visitors at museums and visitor centers.
Emily has always been passionate about creating engaging interactive experiences. With a formal education in video game development and a drive to make learning fun, Emily brings energy and enthusiasm to every project on which she works. A certified Scrum Master, Emily is exceptionally organized and detail oriented. She enjoys working collaboratively with clients and internal team members to craft a unified vision for any creative project on which she works.
Ericka is a jack-of-all-trades with a background in film production, themed entertainment, AV systems and higher education. Her versatile knowledge of storytelling and technology integrates into a holistic approach to producing and project management that provides grounded, detail-oriented, creative problem-solving techniques. She is a passionate media maker with an MFA in Media Art from Emerson College and relishes immersive experiences, be it museum exhibitions, theme-parks or family entertainment.
Heather holds an MBA from Boston University and brings with her over 20 years of experience in the financial services industry. Heather has a unique experience with client relationship management and technology change management allowing her to see the big picture as well as dive deeply into the details of any project. Heather bridges the gap between business, technology, and finance translating ideas cohesively across industries. Heather is passionate about increasing diversity and equality in the workplace and is excited to support a growing women-owned small business.
Isabel has a strong background in business management and consulting. She is also a data driven marketing strategist. With her strong interest in Arts Administration and experience in liaising with professors and mentors, Isabel is joining Trivium’s team of associate producers. Isabel holds a B.S. from Skidmore College and has been awarded Honors Forum for her excellent academic performance.
Jodie is an active member of Trivium’s graphic and visual experience design team. With an academic background in game art and animation, she can often be found sketching characters, props, or other elements of our interactives. And she is facile with physical tools as well, having worked as a Maker Lab Technician at Champlain College’s Emergent Media Center.
Kerry is a content developer and project coordinator with a varied professional and educational background, including a BA in Theatre Studies from Emerson College and extensive customer service experience in the retail industry. She rediscovered her love of museums through the Tufts Museum Studies Graduate program. Kerry is passionate about storytelling through the intersection of exhibit design and interpretation, and the ways in which media can expand stories in exhibit spaces.
Kes is currently pursuing their B.F.A. in Studio for Interrelated Media from Massachusetts College of Art. They have produced an award-winning animated short film, and have published in several university journals. They are supporting Trivium’s design team with their talents in digital media design and illustration.
Kevin joined Trivium's interactive development team with a wealth of gaming experience. A graduate in Game Programming from Champlain College, Kevin is facile in a number of programming languages and development tools. He is most interested in “network programming” or “net-code.” Kevin interfaces directly with our interactive design team to help develop engaging exhibit experiences for museums, visitor centers, zoos and aquaria. And, in his free time he engages in competitive video game tournaments (e-sports).
Kristen is an award-winning graphic designer who has worked in both the non profit and the for profit sectors. She is a multi-faceted visual artist with an intrinsic grasp of how to collaborate directly with programmers to create the best user experience. She is equally adept at both facilitating teams and working on them. Kristen is also closely involved in designing, developing, and overseeing Trivium’s internal graphics workflow and other design-based processes.
A graduate of Wentworth Institute of Technology, Kyle actively leads all quality assurance at Trivium. He is an integral part of the Trivium team, as he oversees our rigorous protocol of testing and fine tuning each exhibit before it leaves our shop, and coordinates final testing on site. With a computer science degree coupled with hardware experience, he is adept in identifying and troubleshooting both hardware and software issues.
Maria joined Trivium’s design team from Champlain College in Burlington, VT. Having interned for the Office of the Inspector General of the Federal Reserve and worked for the Vermont Lake Monsters baseball team, her varied experience makes her a great fit for our motley team. In addition to her multifaceted design skillset, Maria also adds a bunny and macaw to the Trivium Team’s outstanding pet line-up.
Nicholas is passionate about everything to do with game programming and development. He has been the sole programmer in multiple game projects, and is equally comfortable working in group environments. He is proficient in C++, C#, Unity and Visual Studio, among others. He is currently developing a VR atmospheric puzzle game. Nick holds a B.A. in Game Programming from Champlain College.
Patricia is a trained museum professional and has previously worked as an information technology specialist. She holds a B.A. in Anthropology, M.L.S. in Public and Nonprofit Administration and Graduate Certificate in Museum Studies from the University of Memphis. She is passionate about informal learning and discovering the ways in which visitors can learn at the intersection of technology and story-telling.
Ray is a seasoned interactive media designer. He has led full development lifecycle of museum exhibits from concept design to final delivery. He is adept at designing and developing interactive projects and games with a focus on programming in Unity, Ember, Angular, and Node.js. Ray holds a B.S. in Electronic Game and Interactive Development from Champlain College. Ray is also an avid tabletop roleplaying fan, having been a game master for nearly 20 years.
Rich is a long-time software engineer who found a passion for physical computing and IoT projects with the discovery of the Arduino microcontroller platform. He has experience developing for desktop, mobile and voice assistants and a decade of experience in the museum industry. Rich is part of the Communications Department at Boston College and teaches Digital Media Field Production as well as Studio Television Production.
Sean has collaborated with Trivium in the past, but recently joined the team permanently. An accomplished developer with a background in visual effects and programming, Sean is a graduate of Becker College with a degree in Interactive Media Design with a concentration in Computer Game Development and Programming. In addition to programming, Sean has mastered many artistic mediums including drawing, painting, sketching, and origami.
Sunnie is a creative marketer and a strategy enthusiast. She holds a BA in Art History and Psychology from New York University. Combining her professional experience in marketing for museum, gallery and non-profit organizations, she excels at building a critical sense of art and human communication.
Laura is one of our freelance project managers. Her experience in interactive production has allowed her to work with venues all across the country for almost a decade. Whether it’s producing films, advising exhibit design and functionality, scheduling, content research, or final installation, she knows multimedia exhibitry inside and out. Laura’s goal is to have complete clarity with client and internal project communication and she thrives in working collaboratively with teams.
Marty is a writer/producer whose career spans educational media, comedy and documentary-style programming. Recently, her work screened nationally on PBS ("The Salinas Project"), entertained live theater audiences ("Banned in Boston") and informed zoo-goers (Indy Zoo). Marty’s work has been showcased by the Writers Guild East and has been selected by the Austin Film Festival and NYTVF, among other honors.
Mike has over 24 years of experience as an award-winning editor, writer, and post-production specialist. He is highly adept at editing, finishing, compositing, color-grading, graphic animation, and sound design and mixing. Mike has collaborated with the Trivium team for over 15 years and brings an unprecedented linear skill set to the table.
Natalie is a graphic designer specializing in storytelling to create interpretive exhibits, way-finding systems, brand experiences, graphic identities, and print. Combining an academic background in graphic design with professional experience in three dimensional environments and multimedia exhibits, she creates innovative, content driven design solutions that speak to diverse audiences locally, nationally, and internationally.
Sarah is a content developer and copywriter adept at conveying complex concepts to a varied audience. Sarah handles all aspects of exhibition content, from identifying interpretive themes through developing detailed content outlines to writing the final text. As a generalist, Sarah relishes the diversity of interpretive design. She also enjoys collaborating, both with clients and with the creative team, including exhibit designers, architects, and media producers.